Gaming and Students with Asperger’s Syndrome: A Literature Review

You may have noticed that I use SiteMeter on this site (look in the bottom of the right column if you’ve missed it). It is interesting to see how many people visit the site (not that many), and where they come from (all over the world), but what fascinates me the most is the referrer log. I get the odd link from someone else’s blog or other site, but the vast majority of referrals to this blog come from search engine queries.

It is interesting to see what search terms people use that find this site. Even more interesting are the other sites that those search terms turn up. For instance, a link to Gaming and Students with Asperger’s Syndrome: A Literature Review from a search for “video games and autism and gee.”

As a teacher in the field of middle years education, I have observed a continual rising interest in video and online gaming by many of my students, regardless of gender and academic ability. In the past few years, I encountered students playing an online game set in a virtual environment (VE) called Runescape. My interest was especially piqued when I noticed students with special needs, especially those with Asperger’s Syndrome(AS) playing the game and exhibiting positive social and cognitive skills that he would rarely demonstrate in a traditional classroom environment. Students with AS were discussing the game with other classmates (and myself) in and outside the classroom. They were asking how to spell words and utilize a calculator in order to achieve objectives within the game. They were problem solving and surfing the web for online discussion groups associated with the game.

In this literature review, I will seek to answer the following questions: What educational learning principles and concepts are associated with online gaming? How do these aspects of gaming benefit students with AS? In turn, I will present a review of the latest research on the issues related to education and gaming, present an overall framework of the game Runescape, discuss some of the defining characteristics of AS, then explore how certain aspects of gaming benefit students with AS.

A nice pulling together of several of my areas of interest.  The Lit Review itself is well worth a read, and the bibliography provides even more.
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